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Technical Animator (Senior)

As the Senior Technical Animator at OCP, your focus is creative and technical problem solving at a high level and down to each detail. You are the builder and visionary of movement in the game. The bulk of your time is spent perfecting a versatile and demanding animation pipeline, building animations, rigging, and occasionally enhancing those animations through VFX or technical art tasks. Working across disciplines, you are comfortable communicating and determining a path forward for OCP’s ambitious look, feel, and game mechanics. Your development experience allows you to share risks early on, while focused on developing solutions that scale. It’s clear that bringing a vision to life is your passion, and quality your obsession.

Role Overview

  • Develop workflow standards and best practices for animation at OCP
  • Establish an animation pipeline that supports a strong and versatile visual style including a wide variety of character sizes and body types, as well as a wide range of bold and delicate actions required by our projects
  • Considering runtime needs, build and iterate on a pipeline and personal style that minimizes unique animation authoring
  • Create animations from blocking through polish, using clean development practices
  • Participate in feedback/review sessions and supportively embrace a high quality bar in your and your colleagues’ work
  • Work collaboratively with a range of technical and creative colleagues to define the mechanics, look, and feel of ambitious projects that can be delivered on time

Qualifications

  • Experience working with Maya and Unreal Engine 4
  • Strong knowledge of modeling, animation, and toolsets such as Max and Houdini
  • Ability to work within technical animation and rigging workflows
  • Demonstrated understanding of animation principles and ability to implement those principals with an eye toward innovation and pipeline efficiency
  • Experience solving visual problems related to animation, gameplay, and performance needs
  • Ability to self-organize, time manage, and meet deadlines
  • Ability to communicate and collaborate effectively in a remote environment

Who you work closest with

  • Art Director
  • Environment Artist
  • CTO
  • Gameplay Programmers
  • Designer

Success looks like

  • A well-integrated and maintainable animation pipeline that covers rigging to animation asset development, to the way those assets are combined at runtime
  • The game and prototypes are filled with high-quality character animations
  • You directly contribute to an efficient, fine-tuned animation pipeline
  • Your deep knowledge of the art pipeline supports problem solving and quick turnaround times

Looking for someone who will grow in these ways

  • Grow as a key voice for the style and capabilities of the art and animation team
  • Be a trusted partner to other artists and animators, as well as gameplay teams
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