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Environment Artist

As the Environment Artist at OCP, your focus is modeling and texturing imaginative and dynamic environments and props. The bulk of your time is spent in Max, and you welcome the opportunity to collaborate with colleagues in Design, Gameplay, and across the Art team. Familiar with both offering and receiving regular feedback, you are comfortable communicating and determining a path forward for OCP’s look, feel, and player experience.

Role Overview

  • Working with the Art Director, develop workflow standards for everything from concepts, modeling, UV mapping, texturing, and lighting
  • Contribute to an asset pipeline that supports a strong and versatile visual style
  • Participate in feedback sessions, and supportively embrace a high quality bar in your and your colleagues’ work
  • Work collaboratively with the range of technical and creative colleagues to help set the art direction of ambitious projects that can be delivered on time


  • Modeling in Max in an Unreal Engine development environment
  • Strong portfolio of modeling work for games, with an emphasis on high-quality environments
  • Ability to work well from concepts, and use or establish best practices for asset pipeline
  • Deep knowledge of modeling techniques and associated software tools
  • Knowledge of texture mapping and lighting for environments and props
  • Demonstrated understanding of 3D art principles and ability to implement those principals with an eye toward innovation and pipeline efficiency
  • Experience solving visual problems, while working with a diverse art team
  • Ability to self-organize, time manage, and meet deadlines
  • Ability to communicate and collaborate effectively in a remote environment

Who you work closest with

  • Art Director
  • Gameplay Programmers
  • Designer
  • Animator

Success looks like

  • Gorgeous environments that are fun to interact with in game
  • You directly contribute to an efficient, fine-tuned asset pipeline

Looking for someone who will grow in these ways

  • Grow as a key voice for the style and capabilities of the art team
  • Be a trusted partner to other artists and animators, as well as gameplay teams
Apply Here